Meet Snap the turtle. Write your own programs to help Snap draw shapes.
Learn to program with help from the Code Monster.
Help the Angry Birds catch the evil pigs by programming them to move around the maze.
Use blocks to program the cat. Use the step-by-step intro on the right of the screen to help you get started.
Guide the mole through the maze using simple programming instructions.
After a nice day in the park, Pixel was left behind. Can you help him get back?
Use the directional arrows to move the bee around the field collecting pollen, making sure the bird doesn't catch you!
Use turns and forward/backward moves to help the frog catch dragonflies. Don't fall into the pond!
09/10 00:00 Black History Month
23/10 Half Term
31/10 Year 2 & 6 Maths Workshops
01/11 Phonics Phase 1 - Nursery Parent Workshop
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